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Morgan rules

  • 1 Morgan rules

    1. законы Моргана

     

    законы Моргана
    Ряд закономерностей наследования, иногда объединяемых в общую группу З.М.: вхождение генов в хромосомы, представляющие собой группы сцепления, линейное расположение генов в хромосомах и наличие между гомологичными хромосомами мейотической рекомбинации, частота которой пропорциональна расстоянию между генами.
    [Арефьев В.А., Лисовенко Л.А. Англо-русский толковый словарь генетических терминов 1995 407с.]

    Тематики

    EN

    Англо-русский словарь нормативно-технической терминологии > Morgan rules

  • 2 Morgan rules

    Ряд закономерностей наследования, иногда объединяемых в общую группу З.М.: вхождение генов в хромосомы, представляющие собой группы сцепления, линейное расположение генов в хромосомах и наличие между гомологичными хромосомами мейотической рекомбинации, частота которой пропорциональна расстоянию между генами.

    Англо-русский толковый словарь генетических терминов > Morgan rules

  • 3 de Morgan rules

    Компьютерная техника: правила де Моргана

    Универсальный англо-русский словарь > de Morgan rules

  • 4 de Morgan rules

    English-Russian dictionary of computer science > de Morgan rules

  • 5 Morgan's rules

    Моргана законы — основные положения хромосомной теории наследственности, разработанные Т. Морганом и его сотрудниками (1911-1915). Сводятся к следующему: 1) гены находятся в хромосомах и в пределах одной хромосомы образуют одну группу сцепления. Число групп сцепления равно гаплоидному числу хромосом; 2) в хромосоме гены расположены линейно; 3) в мейозе между гомологичными хромосомами может происходить кроссинговер, частота которого прямо пропорциональна расстоянию между генами.

    Англо-русский толковый словарь генетических терминов > Morgan's rules

  • 6 законы Моргана

    1. Morgan rules

     

    законы Моргана
    Ряд закономерностей наследования, иногда объединяемых в общую группу З.М.: вхождение генов в хромосомы, представляющие собой группы сцепления, линейное расположение генов в хромосомах и наличие между гомологичными хромосомами мейотической рекомбинации, частота которой пропорциональна расстоянию между генами.
    [Арефьев В.А., Лисовенко Л.А. Англо-русский толковый словарь генетических терминов 1995 407с.]

    Тематики

    EN

    Русско-английский словарь нормативно-технической терминологии > законы Моргана

  • 7 правила де Моргана

    Computers: de Morgan rules

    Универсальный русско-английский словарь > правила де Моргана

  • 8 History of volleyball

    ________________________________________
    William G. Morgan (1870-1942) inventor of the game of volleyball
    ________________________________________
    William G. Morgan (1870-1942), who was born in the State of New York, has gone down in history as the inventor of the game of volleyball, to which he originally gave the name "Mintonette".
    The young Morgan carried out his undergraduate studies at the Springfield College of the YMCA (Young Men's Christian Association) where he met James Naismith who, in 1891, had invented basketball. After graduating, Morgan spent his first year at the Auburn (Maine) YMCA after which, during the summer of 1896, he moved to the YMCA at Holyoke (Massachusetts) where he became Director of Physical Education. In this role he had the opportunity to establish, develop, and direct a vast programme of exercises and sports classes for male adults.
    His leadership was enthusiastically accepted, and his classes grew in numbers. He came to realise that he needed a certain type of competitive recreational game in order to vary his programme. Basketball, which sport was beginning to develop, seemed to suit young people, but it was necessary to find a less violent and less intense alternative for the older members.
    ________________________________________
    ________________________________________
    In 1995, the sport of Volleyball was 100 years old!
    The sport originated in the United States, and is now just achieving the type of popularity in the U.S. that it has received on a global basis, where it ranks behind only soccer among participation sports.
    Today there are more than 46 million Americans who play volleyball. There are 800 million players worldwide who play Volleyball at least once a week.
    In 1895, William G. Morgan, an instructor at the Young Men's Christian Association (YMCA) in Holyoke, Mass., decided to blend elements of basketball, baseball, tennis, and handball to create a game for his classes of businessmen which would demand less physical contact than basketball. He created the game of Volleyball (at that time called mintonette). Morgan borrowed the net from tennis, and raised it 6 feet 6 inches above the floor, just above the average man's head.
    During a demonstration game, someone remarked to Morgan that the players seemed to be volleying the ball back and forth over the net, and perhaps "volleyball" would be a more descriptive name for the sport.
    On July 7, 1896 at Springfield College the first game of "volleyball" was played.
    In 1900, a special ball was designed for the sport.
    1900 - YMCA spread volleyball to Canada, the Orient, and the Southern Hemisphere.
    1905 - YMCA spread volleyball to Cuba
    1907 Volleyball was presented at the Playground of America convention as one of the most popular sports
    1909 - YMCA spread volleyball to Puerto Rico
    1912 - YMCA spread volleyball to Uruguay
    1913 - Volleyball competition held in Far Eastern Games
    1917 - YMCA spread volleyball to Brazil
    In 1916, in the Philippines, an offensive style of passing the ball in a high trajectory to be struck by another player (the set and spike) were introduced. The Filipinos developed the "bomba" or kill, and called the hitter a "bomberino".
    1916 - The NCAA was invited by the YMCA to aid in editing the rules and in promoting the sport. Volleyball was added to school and college physical education and intramural programs.
    In 1917, the game was changed from 21 to 15 points.
    1919 American Expeditionary Forces distributed 16,000 volleyballs to it's troops and allies. This provided a stimulus for the growth of volleyball in foreign lands.
    In 1920, three hits per side and back row attack rules were instituted.
    In 1922, the first YMCA national championships were held in Brooklyn, NY. 27 teams from 11 states were represented.
    In 1928, it became clear that tournaments and rules were needed, the United States Volleyball Association (USVBA, now USA Volleyball) was formed. The first U.S. Open was staged, as the field was open to non-YMCA squads.
    1930's Recreational sports programs became an important part of American life
    In 1930, the first two-man beach game was played.
    In 1934, the approval and recognition of national volleyball referees.
    In 1937, at the AAU convention in Boston, action was taken to recognize the U.S. Volleyball Association as the official national governing body in the U.S.
    Late 1940s Forearm pass introduced to the game (as a desperation play) Most balls played with overhand pass
    1946 A study of recreation in the United States showed that volleyball ranked fifth among team sports being promoted and organized
    In 1947, the Federation Internationale De Volley-Ball (FIVB) was founded in Paris.
    In 1948, the first two-man beach tournament was held.
    In 1949, the first World Championships were held in Prague, Czechoslovakia.
    1949 USVBA added a collegiate division, for competitive college teams. For the first ten years collegiate competition was sparse. Teams formed only through the efforts of interested students and instructors. Many teams dissolved when the interested individuals left the college. Competitive teams were scattered, with no collegiate governing bodies providing leadership in the sport.
    1951 - Volleyball was played by over 50 million people each year in over 60 countries
    1955 - Pan American Games included volleyball
    1957 - The International Olympic Committee (IOC) designated volleyball as an Olympic team sport, to be included in the 1964 Olympic Games.
    1959 - International University Sports Federation (FISU) held the first University Games in Turin, Italy. Volleyball was one of the eight competitions held.
    1960 Seven midwestern institutions formed the Midwest Intercollegiate Volleyball Association (MIVA)
    1964Southern California Intercollegiate Volleyball Association (SCVIA) was formed in California
    1960's new techniques added to the game included - the soft spike (dink), forearm pass (bump), blocking across the net, and defensive diving and rolling.
    In 1964, Volleyball was introduced to the Olympic Games in Tokyo.
    The Japanese volleyball used in the 1964 Olympics, consisted of a rubber carcass with leather panelling. A similarly constructed ball is used in most modern competition.
    In 1965, the California Beach Volleyball Association (CBVA) was formed.
    1968 National Association of Intercollegiate Athletics (NAIA) made volleyball their fifteenth competitive sport.
    1969 The Executive Committee of the NCAA proposed addition of volleyball to its program.
    In 1974, the World Championships in Mexico were telecast in Japan.
    In 1975, the US National Women's team began a year-round training regime in Pasadena, Texas (moved to Colorado Springs in 1979, Coto de Caza and Fountain Valley, CA in 1980, and San Diego, CA in 1985).
    In 1977, the US National Men's team began a year-round training regime in Dayton, Ohio (moved to San Diego, CA in 1981).
    In 1983, the Association of Volleyball Professionals (AVP) was formed.
    In 1984, the US won their first medals at the Olympics in Los Angeles. The Men won the Gold, and the Women the Silver.
    In 1986, the Women's Professional Volleyball Association (WPVA) was formed.
    In 1987, the FIVB added a Beach Volleyball World Championship Series.
    In 1988, the US Men repeated the Gold in the Olympics in Korea.
    In 1989, the FIVB Sports Aid Program was created.
    In 1990, the World League was created.
    In 1992, the Four Person Pro Beach League was started in the United States.
    In 1994, Volleyball World Wide, created.
    In 1995, the sport of Volleyball was 100 years old!
    In 1996, 2-person beach volleyball was added to the Olympics
    There is a good book, "Volleyball Centennial: The First 100 Years", available on the history of the sport.
    ________________________________________
    Copyright (c)Volleyball World Wide
    Volleyball World Wide on the Computer Internet/WWW
    http://www.Volleyball.ORG/

    English-Albanian dictionary > History of volleyball

  • 9 правило

    dresser, ( для штукатурных работ) straight edge, Darby float, Derby float, float, floater, rod, ( при устройстве асфальтобетонного или бетонного покрытия) gage, law, ( для бетона) lute, floating rule, rule, principle, regulation, shaping tool
    * * *
    пра́вило с.
    rule; мн. regulations; ( промышленно-отраслевые) code
    пра́вила безопа́сности — safety regulations
    пра́вила безопа́сности полё́тов — safety-flying regulations
    пра́вило бура́вчика эл. — right-hand screw [thumb, corkscrew, Ampere's] rule
    пра́вила визуа́льного полё́та [ПВП] — visual flight rules, VFR
    пра́вило Де Мо́ргана ( в булевой алгебре) — De Morgan law
    пра́вило замеще́ния — substitution rule
    пра́вило запре́та ( в квантовой механике) — Pauli-Fermi principle
    пра́вило зна́ков мат. — rule [convention] of signs
    пра́вила котлонадзо́ра — boiler code
    пра́вило ле́вой руки́ — left-hand [Fleming's] rule
    пра́вило Ле́нца эл.Lenz's law
    пра́вило ло́жного положе́ния мат. — rule [method] of false position, false-position method, regula falsi
    пра́вило площаде́й аргд. — area rule, law of areas
    пра́вила полё́тов — flight rules
    пра́вила полё́тов по прибо́рам [ППП] — instrument flight rules, IFR
    пра́вило пра́вой руки́ — right-hand rule
    пра́вила сопоставле́ния сообще́ния с ко́дом — ( при кодировании) encoding codebook; ( при декодировании) decoding codebook
    пра́вило сре́дней тре́ти — middle-third rule
    пра́вила те́хники безопа́сности — safety regulations
    пра́вила техни́ческой эксплуата́ции желе́зных доро́г [ПТЭ] — Railway Operating Rules
    пра́вила у́личного движе́ния — traffic rules
    пра́вила устро́йства электроустано́вок — electric installation code
    пра́вило фаз — phase [Gibbs] rule
    цепно́е пра́вило
    2. ( в логике) chain inference
    пра́вило што́пора — corkscrew [right-hand screw] rule
    эмпири́ческое пра́вило — empirical rule, rule of thumb

    Русско-английский политехнический словарь > правило

  • 10 Computers

       The brain has been compared to a digital computer because the neuron, like a switch or valve, either does or does not complete a circuit. But at that point the similarity ends. The switch in the digital computer is constant in its effect, and its effect is large in proportion to the total output of the machine. The effect produced by the neuron varies with its recovery from [the] refractory phase and with its metabolic state. The number of neurons involved in any action runs into millions so that the influence of any one is negligible.... Any cell in the system can be dispensed with.... The brain is an analogical machine, not digital. Analysis of the integrative activities will probably have to be in statistical terms. (Lashley, quoted in Beach, Hebb, Morgan & Nissen, 1960, p. 539)
       It is essential to realize that a computer is not a mere "number cruncher," or supercalculating arithmetic machine, although this is how computers are commonly regarded by people having no familiarity with artificial intelligence. Computers do not crunch numbers; they manipulate symbols.... Digital computers originally developed with mathematical problems in mind, are in fact general purpose symbol manipulating machines....
       The terms "computer" and "computation" are themselves unfortunate, in view of their misleading arithmetical connotations. The definition of artificial intelligence previously cited-"the study of intelligence as computation"-does not imply that intelligence is really counting. Intelligence may be defined as the ability creatively to manipulate symbols, or process information, given the requirements of the task in hand. (Boden, 1981, pp. 15, 16-17)
       The task is to get computers to explain things to themselves, to ask questions about their experiences so as to cause those explanations to be forthcoming, and to be creative in coming up with explanations that have not been previously available. (Schank, 1986, p. 19)
       In What Computers Can't Do, written in 1969 (2nd edition, 1972), the main objection to AI was the impossibility of using rules to select only those facts about the real world that were relevant in a given situation. The "Introduction" to the paperback edition of the book, published by Harper & Row in 1979, pointed out further that no one had the slightest idea how to represent the common sense understanding possessed even by a four-year-old. (Dreyfus & Dreyfus, 1986, p. 102)
       A popular myth says that the invention of the computer diminishes our sense of ourselves, because it shows that rational thought is not special to human beings, but can be carried on by a mere machine. It is a short stop from there to the conclusion that intelligence is mechanical, which many people find to be an affront to all that is most precious and singular about their humanness.
       In fact, the computer, early in its career, was not an instrument of the philistines, but a humanizing influence. It helped to revive an idea that had fallen into disrepute: the idea that the mind is real, that it has an inner structure and a complex organization, and can be understood in scientific terms. For some three decades, until the 1940s, American psychology had lain in the grip of the ice age of behaviorism, which was antimental through and through. During these years, extreme behaviorists banished the study of thought from their agenda. Mind and consciousness, thinking, imagining, planning, solving problems, were dismissed as worthless for anything except speculation. Only the external aspects of behavior, the surface manifestations, were grist for the scientist's mill, because only they could be observed and measured....
       It is one of the surprising gifts of the computer in the history of ideas that it played a part in giving back to psychology what it had lost, which was nothing less than the mind itself. In particular, there was a revival of interest in how the mind represents the world internally to itself, by means of knowledge structures such as ideas, symbols, images, and inner narratives, all of which had been consigned to the realm of mysticism. (Campbell, 1989, p. 10)
       [Our artifacts] only have meaning because we give it to them; their intentionality, like that of smoke signals and writing, is essentially borrowed, hence derivative. To put it bluntly: computers themselves don't mean anything by their tokens (any more than books do)-they only mean what we say they do. Genuine understanding, on the other hand, is intentional "in its own right" and not derivatively from something else. (Haugeland, 1981a, pp. 32-33)
       he debate over the possibility of computer thought will never be won or lost; it will simply cease to be of interest, like the previous debate over man as a clockwork mechanism. (Bolter, 1984, p. 190)
       t takes us a long time to emotionally digest a new idea. The computer is too big a step, and too recently made, for us to quickly recover our balance and gauge its potential. It's an enormous accelerator, perhaps the greatest one since the plow, twelve thousand years ago. As an intelligence amplifier, it speeds up everything-including itself-and it continually improves because its heart is information or, more plainly, ideas. We can no more calculate its consequences than Babbage could have foreseen antibiotics, the Pill, or space stations.
       Further, the effects of those ideas are rapidly compounding, because a computer design is itself just a set of ideas. As we get better at manipulating ideas by building ever better computers, we get better at building even better computers-it's an ever-escalating upward spiral. The early nineteenth century, when the computer's story began, is already so far back that it may as well be the Stone Age. (Rawlins, 1997, p. 19)
       According to weak AI, the principle value of the computer in the study of the mind is that it gives us a very powerful tool. For example, it enables us to formulate and test hypotheses in a more rigorous and precise fashion than before. But according to strong AI the computer is not merely a tool in the study of the mind; rather the appropriately programmed computer really is a mind in the sense that computers given the right programs can be literally said to understand and have other cognitive states. And according to strong AI, because the programmed computer has cognitive states, the programs are not mere tools that enable us to test psychological explanations; rather, the programs are themselves the explanations. (Searle, 1981b, p. 353)
       What makes people smarter than machines? They certainly are not quicker or more precise. Yet people are far better at perceiving objects in natural scenes and noting their relations, at understanding language and retrieving contextually appropriate information from memory, at making plans and carrying out contextually appropriate actions, and at a wide range of other natural cognitive tasks. People are also far better at learning to do these things more accurately and fluently through processing experience.
       What is the basis for these differences? One answer, perhaps the classic one we might expect from artificial intelligence, is "software." If we only had the right computer program, the argument goes, we might be able to capture the fluidity and adaptability of human information processing. Certainly this answer is partially correct. There have been great breakthroughs in our understanding of cognition as a result of the development of expressive high-level computer languages and powerful algorithms. However, we do not think that software is the whole story.
       In our view, people are smarter than today's computers because the brain employs a basic computational architecture that is more suited to deal with a central aspect of the natural information processing tasks that people are so good at.... hese tasks generally require the simultaneous consideration of many pieces of information or constraints. Each constraint may be imperfectly specified and ambiguous, yet each can play a potentially decisive role in determining the outcome of processing. (McClelland, Rumelhart & Hinton, 1986, pp. 3-4)

    Historical dictionary of quotations in cognitive science > Computers

См. также в других словарях:

  • Morgan rules — Morgan rules. См. законы Моргана. (Источник: «Англо русский толковый словарь генетических терминов». Арефьев В.А., Лисовенко Л.А., Москва: Изд во ВНИРО, 1995 г.) …   Молекулярная биология и генетика. Толковый словарь.

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